You should frequently curse the propmachines if the survivors are terrible at hitting reaction checks which will make it harder for them to do propmachines.Ĭursing the Propboxes will make survivors unable to open them, therefore cursing the propboxes should be used whenever it's useless to curse generators, or when you want to put "pressure" on them (Make sure to curse the propboxes closest to the area they're doing the propmachines at, forcing them to go further to get an item if they really need it. It is a very situational abilityĬursing the propmachines causes the reaction checks to be faster than they normally would be. On the bottom right part of the Main Menu, there's various social media icons which will redirect you to Propnight's official social media platforms and/or communities.Ĭurse is one of Banshee's abilities that allows her to negatively affect both propmachines and propboxes. You can also change your avatar, your banner and add a tag/title in your profile.Ĭhange the graphics, change the controls, change the audio and don't forget about the languages you can choose from!Įlaboration is unnecessary, not to be used. Here you're able to customize your character's clothing, granted you've unlocked a particular skin or skins. You may also get duplicates which'll give you Ether coins, which can also only be used on Propboxes. In here you're able to unpack loot-boxes with the coins you earn in the game in order to get various skins or banners. Play with players of similar skill sets to get the ultimate experience, or you're able to create your own custom game for practice or to play with friends that've joined in the lobby. True, this should have been 100% released with an early access disclaimer.The main menu has 5 options on the left side. here's to hoping they fix things, I believe in them. The devs seem to have big plans towards the beginning but now they seem to have lost interest. Combine this with an overall lack of content even at launch it begs the question if this game was really even ready for release. The monumental update was a flop and castle (understandably because of balance and game play flow) is tiny compared to its original size. Couldn't agree more, I've never seen devs pander this hard to an audience with some of the strange choices they seem to make.Īnother issue is look how far behind they are on their road map. besides, the Cucumber is dead anyway, thanks to "constructive Feedback" from People with zero Skills (and those wannabe Developers). why say something Constructive, if it will bombard the skillless Crowd right away ?! Originally posted by zopf76 ☭:Constructive feedback is immediately dismissed by the masses of non-skilled mainstream-People and haphazard developers listen. These are the stats of your game and they are going down - down bad, can dev's do something? The potential of this game is massive, stop crippling it down and start adding to a fluid and responsive gameplay. You might not noticed it but your game is a parkour instead of a hide and seek, as someone with 600h+ gameplay time I know almost every single position of rng'd props, maybe play around with random world generation instead of removing more and more parkour elements. Please connect via vpn into a region which gives you 120ms+ latency, you might notice the huge human to prop delay and unresponsiveness of doors and stuns. If the server cant handle 60FPS+ the client will drop FPS like it does right now, this is a problem with every game engine and will always be, thus you either remove server sided prop physics and stop implement an 60FPS client sided lock, jfc. Please revert the server sided prop physics and all the server sided killer stuff you implemented with 2.0, sometimes you have to sacrifice technical perfection for gameplay fun, we had a perfectly running game till 2.0.
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